Join us at ACMI on Wednesday October 4th for the Games for Change Asia-Pacific Immersive Arcade, part of Melbourne International Games Week. Featuring ABC Education, CTRLD Studio, Chaos Theory Games and Opaque Media.
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G4C APAC VIDEOS
Over 30 presentations from our activities are now available on our YouTube channel.
We are constantly adding new presentations so subscribe to our channel to keep up to date.
G4C APAC NEWSLETTERS
11/08/2023 – Games for Change Asia-Pacific August 2023 Newsletter
10/03/2022 – Only one day left until the Games for Change Asia-Pacific Festival 22 kicks off
09/26/2022 – Free Registration and full program for the Games for Change Asia-Pacific Festival 22
09/13/2022 – Games for Change Asia-Pacific Festival Registration
08/29/2022 – Games for Change Asia-Pacific – In Person Festival Tickets Now Available
06/05/2022 – Games for Change Asia-Pacific – June 2022 Call for Submissions – Newsletter
02/12/2022 – Games for Change Asia-Pacific – February 2022 Newsletter
11/14/2021 – Games for Change Asia-Pacific – November Newsletter
09/28/2021 – 7 days to go – Games for Change Asia-Pacific Festival 2021 – Oct 5th-7th
09/12/2021 – Free registration details inside – Games for Change Asia-Pacific Festival 2021 – Oct 5th-7th
09/12/2021 – Free registration details inside – Games for Change Asia-Pacific Festival 2021 – Oct 5th-7th
06/22/2021 – Submissions close tonight – Games for Change Asia-Pacific Festival 2021
06/01/2021 – Games for Change Asia-Pacific 2021 – Call for Submissions
05/27/2021 – Games for Change Asia-Pacific – Welcome!
OUR MISSION
Founded in New York in 2004, Games for Change empowers game creators and social innovators to drive real world change using games and immersive media.
The Games for Change Asia-Pacific mission is to foster the development and use of games that make the world a better place. We strive to empower people through the medium of games, including those in the Asia-Pacific region who may not otherwise have a voice. Our activities include promotion, facilitation and education of games that support positive change, skill building, and development of mutually supportive networks and connections. We also drive critical dialogue on defining what games can be.